By Grace Black
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The Best Overwatch Stadium Support Builds, Explained
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Torpedo Juno Stadium Build
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Supernano Ana Stadium Build
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DPS Lucio Build
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Suzu Ult-Farming Kiriko Build
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Survival-Orb Moria Build
Overwatch 2 Season 16 launched the brand-new Stadium mode, bringing something fresh and new for players to enjoy. With no mid-match swaps and a limited pool of heroes to choose from, players will need to commit to their perks and adapt each round by using credits to purchase additional items. By doing so, they can create different builds that enhance key abilities, introduce passives and buffs, and synergize well with the new Powers they choose.
Support heroes can be played in a variety of ways throughout Stadium—from buffing insane DPS builds to help confirm kills, to pumping your heal ability to create impressive levels of sustain through team fights, or even bringing new utility to the field. If you're looking to get started on the Support role in Overwatch Stadium, a selection of the best builds across the role as of the Season 16 launch has been included in the guide below.
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Overwatch 2: Best Reaper Stadium Builds
In this guide, Overwatch 2 players can explore some of the most effective perk combinations for building a powerful Reaper in Stadium mode.
The Best Overwatch Stadium Support Builds, Explained

In Overwatch 2 Season 16, which marks the first Season in which Stadium has been available, there are currently six different Support heroes available to choose from out of the complete eleven-hero roster. This includes Ana, Kiriko, Juno, Lucio, Mercy, and Moira. When it comes to these characters, here are five of the best Support builds in Stadium, as of Season 16.
While these are some of the best builds, they will obviously also thrive or struggle depending on the opposition picks. For example, a Moira orb build won't do as well against a D.Va who can eat these Orbs with ease, as it would against the likes of a Reinhardt or Junker Queen, who has no way to get rid of them.
Torpedo Juno Stadium Build

Description: Significantly buff your Torpedoes, ability power, and cooldown times to grant Juno both huge damage and healing capabilities with her Pulsar Torpedoes.
Torpedo Juno Build - Powers
Round 1: Pulsar Plus - Pulsar Torpedoes gain 1 additional charge.
Round 3: Cosmic Coolant - Pulsar Torpedoes cooldown is reduced by 0.5s for each target it hits.
Round 5: Medicinal Missiles - Pulsar Torpedoes heal for an extra 30 HP and cause allies hit to receive 50% more healing for 3s.
Round 7: Stinger - Mediblaster deals an additional 10 damage to enemies over 1s. (Does not stack)
Torpedo Juno - Early Game Items (Round 1-2)
- (WPN) Compensator - +5% weapon power.
- (ABL) Power Playbook - +10 ability power.
- (SURV) Armored Vest - +25 armor.
- (ABL) PulStar Destroyers - +10% ability Lifesteal, Pulsar Torpedoes explode on a hit and deal 20 damage to nearby enemies. (note: This is an all-in round 2 purchase—depending on your preference or the match progression, it may be safer to buy this item in the Mid-Game, and instead opt for some of the Rare item options below)
- (ABL) Nano Cola - +20% ability power.
- (ABL) Multi-tool - +5% ability power, +10% cooldown reduction.
Torpedo Juno - Mid-Game Items (Round 3-5)
- (ABL) Nano Cola - +20% ability power.
- (ABL) Multi-tool - +5% ability power, +10% cooldown reduction.
- (ABL) PulStar Destroyers - +10% ability Lifesteal, Pulsar Torpedoes explode on a hit and deal 20 damage to nearby enemies.
- (SURV) Vital-e-tee - +10 armor, covert 100 HP into armor.
- (ABL) Champion's Kit - +40% ability power.
- (ABL) Three-Tap Tommygun - +10% ability power, +10% attack speed, after using an ability your next 3 instances of weapon damage deal additional damage equal to 3% of the target's life.
- (ABL) Wrist Wraps - +5% ability power, +10% attack speed.
- (WPN) - Pulse Spike - +10 attack speed, +35% Pular Torpedoes projectile speed, after using Pulsar Torpedoes gain 25% attack speed for 4s.
Torpedo Juno - Late Game Items (Round 6-7)
- (WPN) - Pulse Spike - +10 attack speed, +35% Pulsar Torpedoes projectile speed, after using Pulsar Torpedoes gain 25% attack speed for 4s.
- (ABL) Champion's Kit - +40% ability power
- (ABL) Three-Tap Tommygun - +10% ability power, +10% attack speed, after using an ability your next 3 instances of weapon damage deal additional damage equal to 3% of the target's life.
- (ABL) Wrist Wraps - +5% ability power, +10% attack speed.
- (ABL) Lock-on Shield - +10% ability power, while aiming Pulsar Torpedoes gain Overhealth equal to 50% of your max shields.
- (ABL) Liquid Nitrogen - +25 HP, +10% ability power, dealing ability damage slows the target's move speed by 20% for 3s.
- (ABL) Catalytic Crystal - +15% ability power, ability damage and healing grants +20% Ult. Charge.
Supernano Ana Stadium Build

Description: Pump your weapon damage to deal rapid unscoped damage that gains stacking weapon speed, enabling you to rack up very solid heals while applying huge pressure to the enemy and buffing your allies through your DPS shots. This will enable you to farm Nano more consistently, as well as the build creating huge Nano Boost buffs to provide yourself and teammates with additional power and Ult. Charge.
Supernano Ana Build - Powers
Round 1: No Scope Needed - Landing unscoped shots with Biotic Rifle grants 10% Attack Speed for 2s, stacking up to 3 times.
Round 3: Your Full Potential - Nano Boost also grants the target 20% Ultimate Charge and 200 Overhealth.
Round 5: Our Turn - Nano Boost also affects other allies in your line of sight, but it has a 50% reduced duration on them.
Round 7: My Turn - Nano Boost also applies to yourself for 50% of its duration.
Supernano Ana - Early Game Items (Round 1-2)
- (WPN) Weapon Grease - +5% attack speed.
- (WPN) Compensator - +5% weapon power.
- (WPN) Ammo Reserves - +20% max ammo.
- (WPN) Potent Projectiles - +10% weapon power, unscoped Biotic Rifle shot projectiles are 100% larger.
- (WPN) Advanced Nanobiotics - +15% weapon power.
- (WPN) Aftermarket Firing Pin - +5% weapon power, after healing an ally gain +10% attack speed for 3s.
Supernano Ana - Mid-Game Items (Round 3-5)
- (WPN) Unscoped Resources - +4 max ammo, unscoped shots have a 50% chance of not consuming ammo.
- (WPN) Technoleech - +5% weapon power, +10% weapon lifesteal.
- (WPN) Shieldbuster - +5% weapon power, after dealing damage to Shields or Armor, gain +15% attack speed for 1s.
- (SURV) Eye of Horus - +50 shields, Nano Boost can target allies through walls and its range is increased to 60m.
- (WPN) Talon Modification Module - +15% weapon power.
- (WPN) Booster Jets - +20% attack speed, when you use an ability gain +20% move speed for 2s.
- (WPN) Weapon Jammer - +25 armor, +10% weapon power, dealing weapon damage negates 10% of the target's bonus attack speed and increases your attack speed by 10% for 2s.
Supernano Ana - Late Game Items (Round 6-7)
- (WPN) Booster Jets - +20% attack speed, when you use an ability, gain +20% move speed for 2s.
- (WPN) Weapon Jammer - +25 armor, +10% weapon power, dealing weapon damage negates 10% of the target's bonus attack speed and increases your attack speed by 10% for 2s.
- (WPN) Salvaged Slugs - +10% attack speed, +30% damage to barriers, dealing weapon damage to barriers has a 50% chance to restore 1 ammo.
- (WPN) Target Tracker - +15% Biotic Grenade duration, for each ally or enemy affected by Biotic Grenade gain +5% attack speed up to 25%.
- (WPN( Icy Coolant - +10% weapon power, +5% cooldown reduction.
- (WPN) Commander's Clip - +10% attack speed, + 10%, 40% max ammo, when you use an ability restore 10% of your max ammo.
DPS Lucio Build

Description: Unlock new DPS-Support potential through buffing attack speed/power and significantly buffing ability power, giving Lucio the best potential to peel for his allies, rush fights, and chase down targets to confirm kills. When applying a full dive combo, this Lucio build can one-shot combo many squishies with a single volley and punch + boop.
DPS Lucio Build - Powers
Round 1: Let's Bounce - Soundwave has 30% increased knockback and deals 40 bonus damage if the target hits a wall.
Round 3: Reverb - Gain 1 extra charge of Soundwave.
Round 5: Vivace - While Wallriding or airborne, Soundwave cooldown refreshes 25% faster and adds 1 Max Ammo per 1s until you reload.
Round 7: Crowd Pleaser - After using Soundwave, heal all allies affected by [Crossfade] for 200% of [Crossfade] healing.
DPS Lucio Build - Early Game Items (Round 1-2)
- (WPN) Weapon Grease - +5% attack speed
- (ABL) Power Playbook - +10 ability power
- (SURV) Heartbeat Sensor - +5% movement speed, enemies below 30% health are revealed to you
- (SURV) Field Rations - While on the Objective, restore 8 HP every 1 second
- (WPN) Riff Repeater - +15% weapon power, Sonic Amplifier projectiles ricochet off walls 3 times. (note: This is an all-in round 2 purchase—depending on your preference or the match progression, it may be safer to buy this item in the Mid-Game instead, and instead opt for some of the Rare item options below)
- (ABL) Lofly Beats - While in Speed Boost, Soundwave also knocks you back.
- (ABL) Wrist Wraps - +5% ability power, +10% attack speed
DPS Lucio Build - Mid-Game Items (Round 3-5)
- (WPN) Riff Repeater - +15% weapon power, Sonic Amplifier projectiles ricochet off walls 3 times.
- (ABL) Lofly Beats - While in Speed Boost, Soundwave also knocks you back.
- (ABL) Wrist Wraps - +5% ability power, +10% attack speed
- (WPN) Aftermarket Firing Pin - +10% attack speed, +5% movement speed
- (WPN) Icy Coolant - +10% weapon power, +5% cooldown reduction
- (ABL) Multi-Tool - +5% ability power, +10% cooldown reduction
- (WPN) Booster Jets - +20% attack speed, when you use an ability gain +20% movement speed for 2s.
- (ABL) Champion's Kit - +40% ability power
DPS Lucio Build - Late Game Items (Round 6-7)
- (WPN) Booster Jets - +20% attack speed, when you use an ability gain+20% movement speed for 2s.
- (ABL) Champion's Kit - +40% ability power
- (ABL) Iridiscent Iris - +20% ability power, +10% cooldown reduction, after spending your Ult. Charge gain 100 Overhealth for 3s.
- (SURV) Speed Skates - After Wallriding, gain +30% movement speed for 2s.
- Three-Tap Tommygun - +10% attack speed, +10% ability power, after using an ability your next 3 instances of weapon damage deal additional damage equal to 3% of the target's HP.
Suzu Ult-Farming Kiriko Build

Description: Use Powers to gain additional Suzu charges to help you farm extra Ult. Charge and get Kitsune Rush every other fight in the mid-to-late game. With such a powerful Ult, this build focuses on farming the ability through buffed Suzu cleanses and improved healing rates, which are unlocked through applying +weapon damage items. Additionally, this also makes Kiriko more of a DPS threat who can confirm kills even from the backline.
Suzu Ult-Farming Kiriko Build - Powers
Round 1: Two-Zu - Protection Suzu gains an additional charge.
Round 3: Cleansing Charge - When you cleanse negative effects with Protection Suzu, gain 5% Ultimate Charge for each hero cleansed.
Round 5: Leaf on the Wind - Healing Ofuda bounces to another ally up to 2 times, healing for 30% of the normal amount.
Round 7: Supported Shooting - When Healing Ofuda heals allies, grant them 20% increased Attack Speed for 3s.
Suzu Ult-Farming Kiriko - Early Game Items (Round 1-2)
- (WPN) Plasma Converter - +10% weapon lifesteal.
- (ABL) Power Playbook - +10 ability power.
- (SURV) Armored Vest - +25 armor.
- (WPN) Farsight Focus Sash - +10% weapon power, when you deal damage gain +200% Healing Ofuda projectile speed for 5s.
- (WPN) Advanced Nanobiotics - +15% weapon power.
- (ABL) Multi-Tool - +5% ability power, +10% cooldown reduction.
Suzu Ult-Farming Kiriko - Mid-Game Items (Round 3-5)
- (WPN) Advanced Nanobiotics - +15% weapon power.
- (ABL) Multi-tool - +5% ability power, +10% cooldown reduction.
- (SURV) Nano Cola - +20% weapon power
- (ABL) Champion's Kit - +40% ability power.
- (SURV) Talisman of Life - +20% ability power, Protection Suzu grants 100 Overhealth for 5s.
- (ABL) Iridiscent Iris - +20% ability power, +10% cooldown reduction, after spending your Ult. Charge gain 100 Overhealth for 3s.
- (WPN) - Spirit's Guidance - +15% weapon power, +100% Healing Ofuda projectile speed.
Suzu Ult-Farming Kiriko - Late Game Items (Round 6-7)
- (SURV) Talisman of Life - +20% ability power, Protection Suzu grants 100 Overhealth for 5s.
- (ABL) Iridiscent Iris - +20% ability power, +10% cooldown reduction, after spending your Ult. Charge gain 100 Overhealth for 3s.
- (WPN) - Spirit's Guidance - +15% weapon power, +100% Healing Ofuda projectile speed.
- (SURV) Goddess's Aura - +25 HP, after using Swift Step you gain 100 Overheals for 4s.
- (ABL) Hardlight Accelerator - +10% weapon power, +10% cooldown reduction, when you use an ability gain 5% weapon power for 3s, stacking up to 3 times.
- (WPN) Amari's Antidote - +25 HP, 15% weapon power, when healing an ally below 50% HP with your weapon, deal 15% increased weapon healing.
For the purposes of Stadium, WPN increase items are the category responsible for boosting the power of Kiriko's Healing Ofuda, meaning Amari's Antidote and other similar items technically boost her healing output, not just her Kunai hits.
Survival-Orb Moria Build

Description: Buff your orbs to enable yourself to deal huge healing and damage numbers from a distance, and prioritize Powers and Items that will grant you more survivability, enabling Moira to to run free up on the frontline alongside your team or fade into the backline of unsuspecting enemies to apply heavy pressure or confirm kills.
Essentially, this Moira build focuses on making her harder to kill; she has much more utility on her Fade to assist her survival, and orbs can be used from a distance/behind cover to contribute when running on the frontline becomes too dangerous. When it comes to items, ability power and cooldown reduction are key, as they will increase the frequency and power of her orbs and enable her to use Fade more rapidly.
Survival-Orb Moria Build - Powers
Round 1: Cross-Orbal - Biotic Orb launches an additional [Biotic Orb] of the other type with 50% reduced capacity.
Round 3: Optimal Overflow - After you spend 50 Biotic Energy, launch the last selected Biotic Orb with 75% reduced duration.
Round 5: Scientific Deathrod - While using Fade, passing through enemies grants 5% Ultimate Charge and Overhealth equal to 15% of your max Life.
Round 5: Multiorb - Biotic Orb launches 2 additional orbs of the chosen type with 85% reduced effectiveness.
Survival-Orb Moria - Early Game Items (Round 1-2)
- (SURV) First Aid Kit - +25 Shields, reduce the time before your HP starts regenerating by 33%.
- (ABL) Power Playbook - +10 ability power.
- (SURV) Armored Vest - +25 armor.
- (ABL) Smart Orbs - +5% ability power, Biotic Orb moves 50% slower when healing or dealing damage.
- (ABL) Nano Cola - +20% ability power.
- (ABL) Multi-tool - +5% ability power, +10% cooldown reduction.
Survival-Orb Moria - Mid-Game Items (Round 3-5)
- (ABL) Extendrils - +15% ability Lifesteal, +30% Biotic Orb Tendril range.
- (ABL) Champion's Kit - +40% ability power.
- (ABL) Iridiscent Iris - +20% ability power, +10% cooldown reduction, after spending your Ult. Charge, gain 100 Overhealth for 3s.
- (ABL) Catalytic Crystal - +15% ability power, ability damage and healing grants 20 percent more Ult. Charge.
- (SURV) Phantasmic Flux - +10% weapon power, +10% ability power, +15% weapon Lifesteal, +15% ability Lifesteal, while at full HP Lifesteal grants up to 100 Overhealth.
Survival-Orb Moria - Late Game Items (Round 6-7)
- (ABL) Catalytic Crystal - +15% ability power, ability damage and healing grants 20 percent more Ult. Charge.
- (SURV) Phantasmic Flux - +10% weapon power, +10% ability power, +15% weapon Lifesteal, +15% ability Lifesteal, while at full HP Lifesteal grants up to 100 Oberhealth.
- (WPN) Alternative Energy - +10% ability power, +10% attack speed, when you use Fade you refill your Biotic Energy.
- (ABL) Biotech Maximizer - +10% ability power, during Coalescence gain free flight.
- (ABL) Liquid Nitrogren - +25 HP, +10% ability power, dealing ability damage slows the target's movement speed by 20% for 3s.

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Overwatch 2
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